Jul 28, 2009, 03:53 PM // 15:53
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#1
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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Signet of Spirits in PvP
Anyone else realize this is retarded?
http://wiki.guildwars.com/wiki/Signet_of_Spirits
http://wiki.guildwars.com/wiki/Signet_of_Spirits_(PvP)
Why didn't they just disable the spell completely?
I mean, you use this signet in PvE for spirits. That's why it is called Signet of Spirits. But in PvP, it gives you 13 energy. That's it. They completely erased any remains of the original spell, and changed it completely.
If the spell is too OP for PvP, then just disable it instead of changing it completely to an entirely different spell. It's just stupid. I mean, it's not even Signet of Spirits anymore if you just make it give you energy. And you have to be within earshot of a spirit nonetheless for it to work. What kind of lame Elite Spell is this in PvP?
Sorry for the rant, but in my honest opinion, I think it is ridiculous to change an entire spell just for PvP use. When you discard everything from the original and change it to something completely different, it's just stupid and pointless.
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Jul 28, 2009, 03:56 PM // 15:56
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#2
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Krytan Explorer
Join Date: Feb 2008
Location: Denver, Colorado
Guild: Reign of Judgment [RoJ]
Profession: Me/A
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That'd be true if SoS was changed to give energy, but that wasn't the case. SoS had been giving energy, it was the recent PvE change that made the PvE version create spirits instead.
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Jul 28, 2009, 03:59 PM // 15:59
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#3
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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Quote:
Originally Posted by madriel222
That'd be true if SoS was changed to give energy, but that wasn't the case. SoS had been giving energy, it was the recent PvE change that made the PvE version create spirits instead.
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Well then it's the same rant, but flipped. :P
Still, why change a spell ENTIRELY when switching between PvP and PvE? They basically say, "NO! You can't use that! You have to use this instead! But you can still keep the pretty icon and name."
-.-
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Jul 28, 2009, 04:05 PM // 16:05
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#4
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Krytan Explorer
Join Date: Apr 2007
Guild: Some Guild.
Profession: W/Mo
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Because ANet are too lazy to think of a valid change to the skill that'll be balanced in PvP.
And PvE players usually cry if they don't have an op skill to easymode with.
So: give PvE an op skill, keep the PvP skill
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Jul 28, 2009, 04:06 PM // 16:06
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#5
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Academy Page
Join Date: May 2009
Guild: Legendes Infernales
Profession: Rt/Mo
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Then don't use it. It seems even more pointless to remove a spell from pvp just because it doesn't work the same in pve.
I think they should have kept the pvp at giving health to spirits instead of giving you energy.
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Jul 28, 2009, 04:06 PM // 16:06
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#6
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Krytan Explorer
Join Date: Dec 2005
Location: Louisiana
Profession: E/Me
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That's what you call the pve version of a skill. You've seent that before, right? Anet has been doing this awhile. Its the only reason you get to summon your bank of spirits in pve, not the other way around. Its the only reason you get a 3/4 to 1 sec cast time for your spirits in pve, instead of the 3 to 5 secs before the update and which is still in pvp. This is a silly complaint.
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Jul 28, 2009, 04:10 PM // 16:10
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#7
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Forge Runner
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IMO they way they seperated the two playing environments with the PvP skills was a totally half ass way to fix the problems. IMO it looks the same as holding something together with duct tape and glue, a fast and easy fix without looking at what could make it more efficient. I could go on but I don't feel like it.
And yes, the PvP version is absolutely pointless.
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Jul 28, 2009, 04:15 PM // 16:15
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#8
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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Quote:
Originally Posted by Martin Firestorm
That's what you call the pve version of a skill. You've seent that before, right? Anet has been doing this awhile. Its the only reason you get to summon your bank of spirits in pve, not the other way around. Its the only reason you get a 3/4 to 1 sec cast time for your spirits in pve, instead of the 3 to 5 secs before the update and which is still in pvp. This is a silly complaint.
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The difference usually between a PvP version and a PvE version of a spell is usually a minor change. Not a completely new spell all together.
This is a major change to a spell from PvE to PvP. That's what the complaint is about. Unlike most spells where it is a minor change, this changes the spell completely to something extremely different from the original.
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Jul 28, 2009, 04:18 PM // 16:18
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#9
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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SoS has been like this forever. Why are we complaining about it now?
And do you seriously want the PvE version in PvP? Rits would be able to hold shrines in AB by themselves. Capper heroes in HB would all be rits. And I don't even want to think about what would happen in GvG and HA.
Oh, and there are tons of examples where PvE/PvP splits have been good for the game (WE for example). So....please, just get over it.
Quote:
Originally Posted by SpyderArachnid
The difference usually between a PvP version and a PvE version of a spell is usually a minor change. Not a completely new spell all together.
This is a major change to a spell from PvE to PvP. That's what the complaint is about. Unlike most spells where it is a minor change, this changes the spell completely to something extremely different from the original.
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Not even close to true. Ever heard of Smiter's Boon or Warrior's Endurance or Aegis or Unyielding Aura? There are a lot of skills that have HUGE differences in PvE and PvP
Last edited by Karate Jesus; Jul 28, 2009 at 04:23 PM // 16:23..
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Jul 28, 2009, 04:23 PM // 16:23
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#10
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Krytan Explorer
Join Date: Dec 2005
Location: Louisiana
Profession: E/Me
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Quote:
Originally Posted by SpyderArachnid
This is a major change to a spell from PvE to PvP. That's what the complaint is about. Unlike most spells where it is a minor change, this changes the spell completely to something extremely different from the original.
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Dude, this major change turned it into a skill you like to use in pve, instead of not wanting to use it at all anywhere. This is why we have the split between pve and pvp skills. The pve version would be WAY OP in pvp--all anyone would do is sprirt spam.
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Jul 28, 2009, 04:25 PM // 16:25
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#11
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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Quote:
Originally Posted by Karate Jesus
Not even close to true. Ever heard of Smiter's Boon or Warrior's Endurance or Aegis? There are a lot of skills that have HUGE differences in PvE and PvP
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Smiter's Boon? Are you kidding me? It's the exact same except for duration. How is that an extremely huge change? Really? lmao
I never said I wanted to use this in PvP. I just think it is ridiculous to change a spell entirely just for a switch between PvP and PvE. Reading is helpful you know.
The whole point is that the spell is two different spells completely. It's not slightly modified from the original, it is a completely different spell all together. If you are comparing that to Warrior's Endurance and Smiter's Boon, then you have no idea what I am even talking about.
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Jul 28, 2009, 04:33 PM // 16:33
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#12
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by SpyderArachnid
Smiter's Boon? Are you kidding me? It's the exact same except for duration. How is that an extremely huge change? Really? lmao
I never said I wanted to use this in PvP. I just think it is ridiculous to change a spell entirely just for a switch between PvP and PvE. Reading is helpful you know.
The whole point is that the spell is two different spells completely. It's not slightly modified from the original, it is a completely different spell all together. If you are comparing that to Warrior's Endurance and Smiter's Boon, then you have no idea what I am even talking about.
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Quit being retarded. They would never and should never make the PvP version of SoS even similar to the PvE version. And you stealthily forgot to mention Aegis and WE and UA, which all have different functionalities in PvE.
Oh, and if you're ok with the PvP version of SoS being like Smiter's Boon (PvP) then it would look like this:
Signet of Spirits (PvP) - 25 energy, 3s cast time, 45s recharge - You create three spirits who last 4 seconds and do 1..2...3 damage per attack.
If you really want that, then you must be an idiot. Leave the skill alone.
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Jul 28, 2009, 04:38 PM // 16:38
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#13
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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Quote:
Originally Posted by Karate Jesus
Quit being retarded. They would never and should never make the PvP version of SoS even similar to the PvE version. And you stealthily forgot to mention Aegis and WE and UA, which all have different functionalities in PvE.
Oh, and if you're ok with the PvP version of SoS being like Smiter's Boon (PvP) then it would look like this:
Signet of Spirits (PvP) - 25 energy, 3s cast time, 45s recharge - You create three spirits who last 4 seconds and do 1..2...3 damage per attack.
If you really want that, then you must be an idiot. Leave the skill alone.
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Wow. You are really dense or just have reading issues. How many times do I have to say that I never said I wanted to use it in PvP?
My only arguement here is that it is ridiculous to change a spell completely from the original to a whole new spell all together. Who's being retarded now? Can you just not read?
The ORIGINAL spell is not the spirit spam spell. The ORIGINAL spell is the energy gain. You would know that, if you read the posts. But obviously you're too good for that right?
The whole point of this thread, is why change a spell to something else completely different from the original? That's it. Now chop chop and read before you post next time.
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Jul 28, 2009, 04:39 PM // 16:39
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#14
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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Signet of Spirits needs a buff for PvP, but not in the manner of PvE. OoS and Spirit Siphon are better than it.
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Jul 28, 2009, 04:45 PM // 16:45
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#15
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by SpyderArachnid
Wow. You are really dense or just have reading issues. How many times do I have to say that I never said I wanted to use it in PvP?
My only arguement here is that it is ridiculous to change a spell completely from the original to a whole new spell all together. Who's being retarded now? Can you just not read?
The ORIGINAL spell is not the spirit spam spell. The ORIGINAL spell is the energy gain. You would know that, if you read the posts. But obviously you're too good for that right?
The whole point of this thread, is why change a spell to something else completely different from the original? That's it. Now chop chop and read before you post next time.
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So you would prefer it if they reverted SoS back to energy gain in PvE as long as the PvP and PvE versions were similar?
Who's dense again?
And why not bitch about the other skills with functionality changes in PvE and PvP? I don't see you bitching about Aegis, UA, or WE. You're full of shit and we can all smell it. Tbh, this thread should be closed.
Oh, and I knew that the original SoS only gave energy....however, by reading your earlier posts you did not. Which is lolworthy. /closethread please.
Last edited by Karate Jesus; Jul 28, 2009 at 04:51 PM // 16:51..
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Jul 28, 2009, 04:50 PM // 16:50
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#16
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Academy Page
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Quote:
Originally Posted by SpyderArachnid
The whole point of this thread, is why change a spell to something else completely different from the original? That's it. Now chop chop and read before you post next time.
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Because PvE and PvP are completely different. That's all there is.
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Jul 28, 2009, 04:51 PM // 16:51
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#17
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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If you haven't noticed, all I am complaining about is that a skill is changed completely to another skill from PvP to PvE. The skill is modified completely different from the original to something that has nothing to do with the original.
My complaint, is about just that. Why change a skill to something completely different from the original? You can use any skill you want in it's place. I'm using SoS as an example. If you want to use a different skill, more power to you.
So you can complain and whine all you want and insult me all you want over the internet, but it all comes down to this. Why change a spell completely from the original to something completely new just for PvE/PvP sakes? That's all. Have fun with your nerdrage.
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Jul 28, 2009, 04:54 PM // 16:54
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#18
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by SpyderArachnid
If you haven't noticed, all I am complaining about is that a skill is changed completely to another skill from PvP to PvE. The skill is modified completely different from the original to something that has nothing to do with the original.
My complaint, is about just that. Why change a skill to something completely different from the original? You can use any skill you want in it's place. I'm using SoS as an example. If you want to use a different skill, more power to you.
So you can complain and whine all you want and insult me all you want over the internet, but it all comes down to this. Why change a spell completely from the original to something completely new just for PvE/PvP sakes? That's all. Have fun with your nerdrage.
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Next time if you're complaint is general and not related to a specific skill, I'd recommend titling the thread, "PvP/PvE functionality split doesn't make sense" or something like that.
As far as your nerdrage comment......"Hey, kettle I have a phonecall for you. It's pot....he's calling you black".
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Jul 28, 2009, 04:55 PM // 16:55
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#19
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by SpyderArachnid
If you haven't noticed, all I am complaining about is that a skill is changed completely to another skill from PvP to PvE. The skill is modified completely different from the original to something that has nothing to do with the original.
My complaint, is about just that. Why change a skill to something completely different from the original? You can use any skill you want in it's place. I'm using SoS as an example. If you want to use a different skill, more power to you.
So you can complain and whine all you want and insult me all you want over the internet, but it all comes down to this. Why change a spell completely from the original to something completely new just for PvE/PvP sakes? That's all. Have fun with your nerdrage.
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They did it so people would actually play rits again. Enjoy your nerdrage for complaining about why a skill was changed.
OMFGZ is liek not liek the othr Onez!?!!!?!!!@?
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Jul 28, 2009, 04:56 PM // 16:56
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#20
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Krytan Explorer
Join Date: Dec 2005
Location: Louisiana
Profession: E/Me
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Quote:
Originally Posted by SpyderArachnid
If you haven't noticed, all I am complaining about is that a skill is changed completely to another skill from PvP to PvE.
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Its a dumb complaint that seems to fail to acknowledge the difference between the pve and pvp versions of some skills while at the same time basing the complainit on exactly that. Kinda weird actually.
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